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Environment Studies 10/25

This month, I learned a workflow for environment art. I started with making assets that are compatible with unreal, and making basic materials. In week 2, I used trim sheets and expanded my materials' capabilities. In week 3, I learned set dressing in unreal, using the foliage brush, decals, volumetric fog, mesh painting, and world position offset nodes. Lastly in week 4, I used all of my previous knowledge and learned Unreal's sequence editor, creating my own beauty shots for the final piece.

Still Life Composition

Still Life Composition

Storytelling Composition

Storytelling Composition

Trim Sheet usage as well as material creation

Trim Sheet usage as well as material creation

Castle Scene Final Render

Buildings Beauty Shot